Here you will find a guide on what to trash and what to keep and how to tell in Honkai: Star Rail. What to roll is pretty similar. Basically anything you can lock, you might consider rolling.
You don't need to open every table to search, just ctrl+F or search the page.
(by @NoSuchScene and @nightbirdfalls!)
updated as of HSR 3.7
| set | description | trash or lock? | |
![]() |
Arcadia of Woven Dreams (or membrance, mem set) | 2 Piece: When there are currently more or less than 4 ally targets in battle, each additional/missing ally target increases the wearer and their memosprite's DMG by 9%/12%, up to a maximum of 4/3 stacks. | IF YOU DONT HAVE/WANT PHAINON/MAIN DPS EVERNIGHT: Trash IF YOU HAVE PHAINON: Orb: Main stat phys dmg or atk. Rope: Main stat atk. Double crit substats, LOCK. Crit rate or CDMG with atk, lock. All else, trash. IF YOU HAVE HYPERCARRY EVERNIGHT: Orb: Main stat hp or ice dmg. Rope: hp or err. Double crit substats, CDMG/HP%, LOCK. Just crit rate/hp% or just crit rate, lock. All else, trash. |
| Ashblazing Grand Duke | 2 Piece: Increases the DMG dealt by follow-up attacks by 20%. 4 Piece: When the wearer uses follow-up attacks, increases the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a follow-up attack. | HANDS/HEAD: Double crit, can lock. BODY: CDMG with crit rate, or Crit rate with CDMG, lock. FEET: SPD with crit subs, lock. All else, trash. For FUA dps. |
| The Wondrous BananAmusement Park (or banana set) | 2 Piece: Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%. | IF YOU DONT HAVE/WANT AGLAEA/JING YUAN: Trash. IF YOU HAVE AGLAEA: Orb: Main stat lightning dmg or atk. Rope: Main stat ERR. Substats: Double crit, LOCK. Crit rate or CDMG with atk, lock. All else, trash. IF YOU HAVE JING YUAN: The same, but could also want an atk rope. |
| Bone Collection's Serene Demesne (or bone set) | 2 Piece: Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%. | IF YOU DONT HAVE/WANT CASTORICE/TRIBBIE/EVERNIGHT: Trash. IF YOU HAVE CAS/EVERNIGHT: HP, HP, HP, HP, HP. Main stat HP and has crit? LOCK IT. Evernight wants ERR sometimes, but basically you just want crit subs and HP main stat. Avoid spd subs for Cas. IF YOU HAVE TRIBBIE: HP Orb, HP or ERR rope. Crit stats are nice, but not necessary. Avoid spd subs if your Tribbie is on Poet. Everything that doesnt have HP% or crit is trash. |
| Broken Keel | 2 Piece: Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%. | This is a generalist support set, so it sort of depends who you're putting it on. A good rule of thumb is if it has effect res and spd, keep it. Generally I'd say keep these pieces. |
| Duran, Dynasty of Running Wolves | 2 Piece: When an ally uses follow-up attacks, the wearer gains 1 stack of Merit, stacking up to 5 time(s). Each stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%. | Literally the best FUA set in the game. If it has double crit, keep it. Otherwise, depends on who you're building for. I'd say you can trash pieces with no crit subs. |
| Eagle of Twilight Line | 2 Piece: Increases Wind DMG by 10%. 4 Piece: After the wearer uses their Ultimate, their action is Advanced Forward by 25%. | ONE OF THE MOST USEFUL GENERAL SETS IN THE GAME. KEEP THESE PIECES. It depends who you're building what you need, but keep these pieces. |
| Hero of Triumphant Song | 2 Piece: Increases ATK by 12%. 4 Piece: While the wearer's memosprite is on the field, increases the wearer's SPD by 6%. When the wearer's memosprite attacks, increases the wearer's and memosprite's CRIT DMG by 30%, lasting for 2 turn(s). | IF YOU DONT HAVE AGLAEA: See 2pc section. IF YOU HAVE AGLAEA: Hand/Head: Keep double crit and spd subs. Body: Keep crit rate=crit dmg pieces. Feet: LOCK SPEED PIECES, especially with crit. All else, trash. |
| Forge of the Kalpagni Lantern | 2 Piece: Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s). | Break specific. If it's an ATK orb with spd/break effect, LOCK! If it's a break effect rope with spd?
LOCK.
All else? Trash. Important Note: Element Damage Percent Orb's Don't Affect Break Damage So Trash Any Of Those You Get |
| Giant Tree of Rapt Brooding | 2 Piece: Increases the wearer's SPD by 6%. When the wearer's Speed is 135/180 or higher, increases the wearer and their memosprite's Outgoing Healing by 12%/20%. | This is a decent set for healers. HP main stats, keep, especially if there are speed subs. ERR ropes, LOCK. All else, trash. |
| Genius of Brilliant Stars | 2 Piece: Increases Quantum DMG by 10%. 4 Piece: When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF. | So this set can be good in a lot of cases, also for quantum DPS its usage has fallen off a bit. It's for crit dpses, so if it's hands/head double crit/spd? Keep. Double crit body? Speed boots w crit? Keep it. Trash it if it doesn't fit these criteria. |
| Iron Cavalry Against the Scourge | 2 Piece: Increases Break Effect by 16%. 4 Piece: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF. | DO YOU HAVE FIREFLY? Just kidding. IF YOU DONT HAVE A BREAK DPS: See 2pc section. IF YOU HAVE A BREAK DPS: Keep anything w atk, break effect, and/or spd. Everything else is garbage trash. Boothill can use a cdmg body in some use cases. |
| Izumo Gensei and Takama Divine Realm | 2 Piece: Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%. | Crit is the name of the game. If you're using THerta, ice dmg orb and ERR/ATK rope, if youre using Acheron, lightning dmg orb and ATK rope. You can trash anything that doesn't meet the criteria. |
| Lushaka, the Sunken Seas | 2 Piece: Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%. | KEEP ALL ERR ROPES. This is a support set, so it depends on the support. It's good to just hoard these. |
| Passerby of Wandering Cloud | 2 Piece: Increases Outgoing Healing by 10%. 4 Piece: At the start of the battle, immediately regenerates 1 Skill Point. | ***You probably shouldn't actively farm this, but if you do have pieces, keep HP% or SPD boots and subs, and keep an Outgoing Healing body. All else can be trashed. |
| Pioneer Diver of Dead Waters | 2 Piece: Increases DMG dealt to enemies with debuffs by 12%. 4 Piece: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s). | IF YOU DONT HAVE ACHERON: What are you doing. Stop it. Trash that piece. IF YOU HAVE ACHERON: Standard crit dps, you want crit, atk and speed. |
| Poet of Mourning Collapse | 2 Piece: Increases Quantum DMG by 10%. 4 Piece: Decreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is lower than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect applies to the wearer's memosprite at the same time. | IF YOU DONT HAVE JADE/TRIBBIE/CASTORICE: It still might be worth hanging onto these, but generally you can
trash. IF YOU HAVE A SLOW QUANTUM GUY: It depends on who you're building, but the correct scaling stat, and crit dmg>crit rate. NO SPD. DONT ROLL THAT PIECE WITH SPEED. STOP. |
| Prisoner in Deep Confinement | 2 Piece: ATK increases by 12%. 4 Piece: For every DoT the target enemy is afflicted with, the wearer will ignore 6% of its DEF when dealing DMG to it. This effect is valid for a max of 3 DoTs. | BiS for DoT right now, so you wanna lock those ATK and EHR substat pieces. ATK and SPD boots, EHR body. Everything else, see the 2pc section. |
| Revelry by the Sea | 2 Piece: Increases the wearer's ATK by 12%. When the wearer's ATK is higher than or equal to 2,400/3,600, increases the DoT DMG dealt by 12%/24%. | DoT dps set. IF YOU DON'T HAVE BLACK SWAN/HYSILENS: Trash IF YOU HAVE BLACK SWAN/HYSILENS: Lock if Effect Hit Rate and Speed. |
| Rutilant Arena | Piece: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%. | IF YOU USE ANAXA AS A MAIN DPS/HUNT MARCH 7TH: Lock if double crit or crit and speed. IF YOU USE SEELE/QINGQUE: Lock if Double Crit. |
| Sacerdos' Relived Ordeal | 2 Piece: Increases SPD by 6%. 4 Piece: When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s). | Incredible set. Very rarely completely trash. Hoard these. IF YOU HAVE SUNDAY/BRONYA/SPARKLE: Lock if Crit DMG or Speed. If only CRIT DMG can still work depending on your speed. IF YOU HAVE CERYDRA/TINGYUN: Lock if Speed and ATK %. |
| Scholar Lost in Erudtion | 2 Piece: Increases CRIT Rate by 8%. 4 Piece: Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%. | IF YOU HAVE THE HERTA/ANAXA: Lock if it's double crit. If it's single crit and attack % you can also lock
it. IF YOU HAVE MYDEI: Lock if it's HP% and crit dmg. Crit rate isn't as important because he gives himself a bunch in his base kit. IF YOU HAVE JINGLIU: Lock if it's Speed and Crit rate or HP%. Like Mydei, Jingliu gives herself a lot of crit stats in battle so it's less necessary in her relics. |
| Self-Enshrouded Recluse | 2 Piece: Increases Shield Effect by 10%. 4 Piece: Increases Shield Effect provided by the wearer by 12%. When an ally target has a Shield provided by the wearer, the ally target's CRIT DMG increases by 15%. | IF YOU DONT USE SHIELDERS: Trash. IF YOU USE DAN HENG PT: Lock if ATK% and Spd. If just Spd can also lock as long as you have the right main stats. Don't Build Crit Stop It I Know You Want To Don't Build Crit IF YOU USE AVENTURINE: Lock if Def and Speed. You can chase Crit if you wan't but it's not needed. IF YOU USE GEPARD: Don't use gepard |
| Sprightly Vonwacq | 2 Piece: Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle. | Another good generalist support set so again, hard to give a one and done recommendation. Check what stats your support needs but generally speed is good. |
| Talia: Kingdom of Banditry | 2 Piece: Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%. | IF YOU HAVE DAHLIA (on the team): Don't bother. IF YOU DON'T HAVE DAHLIA AND PLAY BOOTHILL/RAPPA: Lock if Break Effect and Speed. Important Note: Element Damage Percent Orb's Don't Affect Break Damage So Trash Any Of Those You Get |
| Tengoku Livestream (tengoku@livestream) | 2 Piece: Increases the wearer's CRIT DMG by 16%, If 3 or more Skill Points are consumed in the same turn, additionally increases the wearer's CRIT DMG by 32% for 3 turns. | IF YOU HAVE DHIL/ARCHER/QINGQUE: Lock if Double Crit IF YOU DON'T: currently there are no other characters who use this set. However this set will become more valuable in the 4.x I would keep an eye on characters and probably still lock double crit pieces. |
| Warrior Goddess of Sun and Thunder | 2 Piece: Increases SPD by 6%. 4 Piece: When the wearer or their memosprite provides healing to ally targets other than themselves, the wearer gains "Gentle Rain," which lasts for 2 turn(s) and can only trigger once per turn. While the wearer has "Gentle Rain," SPD increases by 6% and all allies' CRIT DMG increases by 15%. This effect cannot stack. | IF YOU HAVE HYACINE: Lock if Speed (Most Important), HP% or CRIT DMG IF YOU HAVE HUOHUO/FU XUAN/LYNX/NATASHA: Lock if Speed and HP% IF YOU HAVE LUOCHA: Lock if Speed and ATK% IF YOU HAVE LINGSHA OR GALLAGHER: Lock if Speed and Break Effect. Note that the CRIT DMG buff doesn't effect break teams but this set is still useful when using Lingsha or Gallagher in Crit teams. And in break teams they can still use the extra |
| Wavestrider Captain | 2 Piece: Increases CRIT DMG by 16%. 4 Piece: When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s). | Do You Have Phainon or Saber? No? Trash*. IF YOU HAVE THEM: Basic crit set. SPD is a bit dead on Phainon, but just look for ATK and crit stats. * You can technically save them for the 2pc bonus |
| World-Remaking Deliverer | 2 Piece: Increases CRIT Rate by 8%. 4 Piece: After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG by 15% until the wearer's next Basic ATK or Skill. | IF YOU DON'T HAVE EVERNIGHT/are running 2pc2pc ReMC or CYRENE: Trash* IF YOU HAVE EVERNIGHT: Crit dmg>crit rate >hp% >spd and then trash. IF RUNNING ON CYRENE: Spd >>>> cd=cr. Then trash. IF RUNNING ON RMC: CDmg > spd. Then trash. * You can technically save them for the 2pc bonus |
| set | trash? | |
![]() |
Amphoreus, the Eternal Land | Trash. Automatically trash. IF YOU HAVE CYRENE: Stop? For me? |
| Band of Sizzling Thunder | Trash. No one wants this. |
| Belobog of the Architects | Trash. Like so trash. You could run it on Gepard but it's not worth locking ever. |
| Celestial Differentiator | Trash. |
| Champion of Streeetwise Boxing | Trrrrrrrash! |
| Firesmith of Lava-Forging | Trash. I don't even know why you would use this. |
| Firmament Frontline: Glamoth | Trash. OK technically this used to be OK for some cases, but now there's better options. |
| Fleet of the Ageless | Mildly trash. |
| Guard of Wuthering Snow | I tried to see if there was a reason to keep this, and no not really. You could make an argument that the 2pc is useful, and the 4pc can be used in sustainless, but for the casual player, trash it. |
| Hunter of Glacial Forest | Trash :( |
| Inert Salsotto | This used to be good, and it's still alright in niche cases. But there's almost always better options. Trash it. |
| Knight of Purity Palace | Trrrrash. |
| Pan-Cosmic Commercial Enterprise | Hahahahaha. Trash. |
| Penacony, Land of the Dreams | There are some arguments for valid uses, but just trash it. |
| Sigonia, the Unclaimed Desolation | Only usable in Pure Fiction and even then there's always a better option. Trash. |
| Space Sealing Station | Just trash |
| Wastelander of Banditry Desert | This isn't even BiS for Welt anymore. Trash. |
| set | 2pc effect | use case | |
| Hero of Triumphant Song | 2 Piece: Increases ATK by 12%. | Decent for atk scalers like Robin or DHPT. Keep with ATK% subs. |
| Iron Cavalry Against the Scourge | 2 Piece: Increases Break Effect by 16%. | Good for break supports and Boothill. If it has spd/break effect, it's worth keeping. |
| Longevous Disciple | 2 Piece: Increases Max HP by 12%. | A decent option to have as a temporary for any HP scaler. If it has crit stats, keep it, especially if it has HP%. |
| Messenger Traversing Hackerspace | 2 Piece: Increases SPD by 6%. | Good 2pc speed option if you need to run 2pc2pc spd. Usually keep cdmg and spd subs, yes, but also keep SPD boots. It's good to have options. |
| Musketeer of Wild Wheat | 2 Piece: ATK increases by 12%. | Decent for atk scalers like Robin or DHPT. Keep with ATK% subs. |
| Prisoner in Deep Confinement | 2 Piece: ATK increases by 12%. | Decent for atk scalers like Robin or DHPT. Keep with ATK% subs. |
| Sacerdos' Relived Ordeal | 2 Piece: Increases SPD by 6%. | Good 2pc speed option if you need to run 2pc2pc spd. Usually keep cdmg and spd subs, yes, but also keep SPD boots. It's good to have options. |
| The Wind-Soaring Valorous | 2 Piece: Increases ATK by 12%. | Decent for atk scalers like Robin or DHPT. Keep with ATK% subs. |
| Thief of Shooting Meteor | 2 Piece: Increases Break Effect by 16%. | Good for break supports and Boothill. If it has spd/break effect, it's worth keeping. |
| Warrior Goddess of Sun and Thunder | 2 Piece: Increases SPD by 6%. | Good 2pc speed option if you need to run 2pc2pc spd. Usually keep cdmg and spd subs, yes, but also keep SPD boots. It's good to have options. |
| Watchmaker, Master of Dream Machinations | 2 Piece: Increases Break Effect by 16%. | Good for break supports and Boothill. If it has spd/break effect, it's worth keeping. |
| Wavestrider Captain | 2 Piece: Increases CRIT DMG by 16%. | ![]() Like I Guess |
| World-Remaking Deliverer | 2 Piece: Increases CRIT Rate by 8%. | ![]() If You Really Have To |
Do you have other guides?
Not finished ones! I might try to make a ZZZ one.
You didn't include my main!/I disagree!/[lengthy paragraph about how I fucked up]
You can send
questions of this type to my twitter (@nightbirdfalls) or my tumblr (wengine). But only if you're polite.
What does [insert acronym] mean?
abbreviation and terms key
BE: break effect
BiS: best in slot, best possible item for max utility for that specifc character
bp: battle pass, aka Nameless Honor
CDMG/CD: crit damage
cleanse: remove debuffs from allies
CR: crit rate
DMG: damage
DoT: damage over time (such as bleed, wind shear, burn, shock)
DPS: damage per second, meaning a main damage dealer
eff res: effect resistance
EHR: effect hit rate
ELI5: explain like i'm five, meaning explained as simple as possible
ERR: energy regeneration rate
LC: lightcone
proc: trigger an effect
S1-5: superimposition 1-5
sig: refers to a character's signature lightcone
SPD: speed
sub-DPS: a character who deals non-insignificant damage but is not the main damage dealer
support: a character with buff or debuff utility
sustain: a character who keeps you alive, aka healers and shielders
Where did you get this information?
Pure unfiltered autism. (also Prydwen and Reddit.)
Are you single?
Ladies, please. One at a time.